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1001. Ship Power Output vs. Module Power Need - in Test Server Feedback [original thread]
Just leave it as it is. If you want to further nerf the missile boats, then do it by reducing their grid. I'm not sure its required though - its not like they're mounting cruise anymore.. right? -- We are the Octavian Vanguard www.octavianvanguar...
- by Tar om - at 2004.08.04 12:33:00
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1002. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Tracking and RoF While we are (loosely) on the subject of improving realism in EVE gunnery, can we consider the way that turrets currently fire at their maximum RoF in all situations? It seems that the guns are on full auto, and are forced to fir...
- by Tar om - at 2004.08.04 11:31:00
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1003. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Tracking and RoF While we are (loosely) on the subject of improving realism in EVE gunnery, can we consider the way that turrets currently fire at their maximum RoF in all situations? It seems that the guns are on full auto, and are forced to fir...
- by Tar om - at 2004.08.04 11:31:00
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1004. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
Tracking and RoF While we are (loosely) on the subject of improving realism in EVE gunnery, can we consider the way that turrets currently fire at their maximum RoF in all situations? It seems that the guns are on full auto, and are forced to fir...
- by Tar om - at 2004.08.04 11:31:00
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1005. Super Industrials - in Ships and Modules [original thread]
I'd like a super Mammoth! If it could look like the existing mammoth but stretched with an extra section of "boxes" in the middle I would be happy :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com
- by Tar om - at 2004.08.04 09:42:00
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1006. Super Industrials - in Ships and Modules [original thread]
I'd like a super Mammoth! If it could look like the existing mammoth but stretched with an extra section of "boxes" in the middle I would be happy :) -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com
- by Tar om - at 2004.08.04 09:42:00
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1007. Battleships and turret types - in Ships and Modules [original thread]
To lower your transverse, you don't necessarily want to be flying directly towards or away from your target - you want to be flying parallel. As for damage, fit seige. I have 2.6m gunnery points (all for large proj apart from one skill) and my s...
- by Tar om - at 2004.08.04 09:35:00
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1008. Battleships and turret types - in Ships and Modules [original thread]
To lower your transverse, you don't necessarily want to be flying directly towards or away from your target - you want to be flying parallel. As for damage, fit seige. I have 2.6m gunnery points (all for large proj apart from one skill) and my s...
- by Tar om - at 2004.08.04 09:35:00
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1009. The differences between projectile and hybrid turrets? - in Ships and Modules [original thread]
As a projectile user, I find changing ammo to be beneficial if I can do it when the gun is about to reload (ie, stop the gun after it fires its last round then load new ammo). The RoF on a 1400 is slow, and the gun has to complete its full firing ...
- by Tar om - at 2004.08.02 14:57:00
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1010. The differences between projectile and hybrid turrets? - in Ships and Modules [original thread]
As a projectile user, I find changing ammo to be beneficial if I can do it when the gun is about to reload (ie, stop the gun after it fires its last round then load new ammo). The RoF on a 1400 is slow, and the gun has to complete its full firing ...
- by Tar om - at 2004.08.02 14:57:00
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1011. New Ships - in Ships and Modules [original thread]
I want never gets..... -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com
- by Tar om - at 2004.08.02 09:56:00
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1012. New Ships - in Ships and Modules [original thread]
I want never gets..... -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com
- by Tar om - at 2004.08.02 09:56:00
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1013. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Cutter, fair enough. But the accuracy attained by 1400mm is poor. In preventing large turrets hitting frigates, CCP have gone way overboard with projectiles. I could understand why 1400s had the worst tracking back when they had the best range and...
- by Tar om - at 2004.08.02 09:42:00
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1014. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Cutter, fair enough. But the accuracy attained by 1400mm is poor. In preventing large turrets hitting frigates, CCP have gone way overboard with projectiles. I could understand why 1400s had the worst tracking back when they had the best range and...
- by Tar om - at 2004.08.02 09:42:00
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1015. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
@ Cutter John. as much as I hate RL comparisons, a present day 155mm artillery piece can hit a football pitch at 27km (further with base-bleed rounds) and thats with gravity and atmospheric effects to contend with. I don't see why a 1400mm would b...
- by Tar om - at 2004.08.02 01:12:00
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1016. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
@ Cutter John. as much as I hate RL comparisons, a present day 155mm artillery piece can hit a football pitch at 27km (further with base-bleed rounds) and thats with gravity and atmospheric effects to contend with. I don't see why a 1400mm would b...
- by Tar om - at 2004.08.02 01:12:00
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1017. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Originally by: Ithildin Just a quick note: Optimal range is the furthest you can be from a target before RANGE starts affecting your hits. Being within optimal range doesn't affect your hit chance, there only movement and signature radius ...
- by Tar om - at 2004.08.02 01:03:00
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1018. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Originally by: Ithildin Just a quick note: Optimal range is the furthest you can be from a target before RANGE starts affecting your hits. Being within optimal range doesn't affect your hit chance, there only movement and signature radius ...
- by Tar om - at 2004.08.02 01:03:00
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1019. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Edited by: Tar om on 01/08/2004 21:15:17 Edited by: Tar om on 01/08/2004 21:12:42 I parked my Tempest 31km from a Giant Secure and fired Phased Plasma at it until I ran out, then used EMP. I didn't miss once when stationary but I did get a...
- by Tar om - at 2004.08.01 21:08:00
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1020. Try this out: shoot at cargo containers when standing still. - in Ships and Modules [original thread]
Edited by: Tar om on 01/08/2004 21:15:17 Edited by: Tar om on 01/08/2004 21:12:42 I parked my Tempest 31km from a Giant Secure and fired Phased Plasma at it until I ran out, then used EMP. I didn't miss once when stationary but I did get a...
- by Tar om - at 2004.08.01 21:08:00
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